Friday, 7 May 2010

interior and texture

so this was the last session i spent on this model. it was a fairly long day trying to figure out how to do the textures etc. lots of forum etc.

also i haven't posted here for a while just because ive been collecting the footage i want to use on my show reel and been doing contextual studies and E&E.

anyway, i feel like ive completed this model, for now. I may bring it up when i have more time to devote to it and complete the whole model including a full interior.
the interior wasnt too hard to create, the angle i'm using shows the back of the interior, which is a bed with a cover on it, the steering wheel and top of the seats.

to create the bed, all i did was create a cube, match the vertexes with the vans using vertex snapping, beveled the edges, this gave me the simple base for the bed.
the douvet is just a plane and i curved the edges off to make it look solid by using soft select tool i plumped up the plane to make it look fluffy and plumped up.
the steering wheel was the most simple thing i think ive ever made in Maya, its just a doughnut thinned out. the seats are beveled then smoothed shaped cubes.

heres the low res douvet

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this image applies more to the last post i made but i thought id include it in here.

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now that i have made everything i need to mirror and connect the geometry to make the complete model.

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Texturing!

when it came to texturing i wanted to try something i'd never done. I wanted to create metalic car paint with what are known as candy flakes (small reflective pieces that make the car sparkle. i stuck to the original red colour but then i expected the colour to slightly change due to the texture.
to create this i went on a few forums trying to find advice or instructions, unfortunately some were quite hard and certain parts weren't working the way i wanted them to so i had to download a shader to sort top off what i had already created. I know this is slightly cheating and i do plan on creating my own shader for this paint effect. I think it came out quite nicely.

i UV mapped the douvet i used a stock image of a checked pattern and i think i came out quite well, and thought it was a nice touch though not a big part of the shot it just helped it seem a bit more believable. the rest of the interior was pretty simple, mainly just straight materials from Maya just tweaked to give the effect and look i wanted.

Next was to do the badge of the car and the wheels. I UV mapped the tyres and added a rough texture to the tyres to make them look a bit used and not so clean cut. The badge and the rims on the van, i wanted to create the look of chrome, for this i searched forums on how i would go about doing it. Turns out its pretty simple. i followed a tutorial, and within about 10-15 minutes i had chrome!

http://www.swinburne.edu.au/design/tutorials/maya/texturing-building-a-chrome-shader-maya-tutorial/42_Chrome_Shader.html

now all i have to do was place everything correctly, set up lighting and render out the images.

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