Tuesday, 18 May 2010

conclusion

so here is the final thing, like i mentioned before unfortunately i have had to tak screen shots of my render in the render view window because of technical difficulties.
here are some images of the final textured model.

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i am pretty happy with how it came out but there is obviously room for improvement. the main areas being, making my own shaders for the paint on the van, i can do this by researching and practicing. another way i could improve on this is to model the full interior of the van, for this project all i modelled is what was going to be on show in the shot i was working from, but i would like to develop this further and attempt to model the full inside of the vehicle, i think this would be useful as well as quite fun and interesting. next up is to try and find out why it didnt render properlly, im not quite sure how i'd do this but i suppose i could ask on some forum goers, or what i was thinking of was sending it to my friends dad who's a bit of a whizz on Maya to take a look, but he's in canada so it's a bit hard to get hold of him at the moment.

but on the plus side i think i've done alright. for hand in i have two main pieces of work. the original team orientated animatic that i created at MGV productions in Soho, and then my 3D modelled camper van referenced from the animatic artwork included textures etc needed for the shot in question. These two pieces of work i hope show that i can do more than just one thing, but i mainly enjoy the modeling side of animation. I found this project interesting and useful, whether it was working in London within a creative team to create something for a client or trying to model something i'd never tried before and apply realistic quite complicated textures to it.

i think if i had more time i'd like to model the whole thing again. i know what i did right and wrong and i think the 2nd time round would be a lot smoother process and ultimately let me create something that i am even more proud of.

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