Wednesday, 21 April 2010

modelling

first day of modelling my camper van
so far so good, but i think its going to get harder.

I started up with a cuboid added subdivions, set up an image plane and started work.
firstly i did the side angle of the van following the image plane. After this i obviously switched to front view and started to model that angle.
This never really is enough, so i went in closer and started fiddling with vertex to create a slightly more round edge to it. But not too smoooth because on some of the slightly older cars i've seen the angles were nowhere near as smooth as they are today.

a handy tool for this is the Bevel tool which allows you to select an edge then it will split into two along the edge creating a face in between which acts a type of smoothing effect. This can be manipulated to however many divisions and faces you want depending on how smooth your object to be. I'm probably only going to use one or two on this model just because i don't want it to be too smooth it looks like an egg with doors.


Photobucket


Photobucket


to make the mirror i extruded the face that's in the right place then used split polygon tool to create more divisions so i can model it to the right shape.

next will be the wheel arches and the wheels

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