Saturday, 24 April 2010

modelling continued...

...next step on my model is to make the wheel arches.
not too sure how i was going to do this so i just tried something out, sometimes trial and error is the best way.
i started by deleting some of the faces in the area where i am going to be putting the wheels. then using the split polygon tool i added more vetexes and went about moving them and creating a round wheel arch. then by selecting the vetexes on the edge of the arch i pulled them out beacuse the arches on cars usual come out further than the rest of the body to hide the majority of the top of the tyres.
i have also started the windows in this picture. I selcted the faces where the windows would sit then moved them inwards just to set them in a bit, then lowered the opacity not so much they are totally see through but enough to still give a glare from lights.

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luckily this worked, next step was the wheels. I started by creating a cylinder selecting the faces round the edge of the cylinder and extruded them to act as the tyres on the wheels.

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then selected the middle vertex and using soft select pulled it out. Soft select allows you to select a vertex then it has a drop off level which means it will not full effect the area around the vertex but will still move them slightly. this means i can get a nice rounded bulge on my hub caps of my van.
i want them to resemble the wheels that are usually on a Nissan Figaro

similar to these ones

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so after i had made the arches for the wheels i then duplicated the wheel and put them in place.

next up is the grill and the lights.

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